Monday, February 1, 2016

Journal 2

After reading Chapters one and two, I've begun to realize that there's much more to making a game than I thought. I remember when I was in Middle School (ugh), I once had to come up with a card game in a group, and that was not easy. Considering I don't play a lot of strategy games, mostly because I'm terrible at them, or tabletop games, I now realize that designing a tabletop game that's relatively original is going to be a challenge.

I played Minecraft for five minutes (and later on longer), and the most I got done in that amount of time was locate where I was going to build my base, gather supplies, and begin building it. I'm playing a modded version of Minecraft that features more activities to do. My main goal is actually to reach the moon, but I've only just started so that will be a while.

Watching me play Minecraft would be pretty boring. All I do is press the wasd keys and click my mouse every so often. It's a very simplistic game. As for the decisions I had to make, all I had to decide on is where I was going to build my base, and what I built it out of.

A game in my opinion is like a book, however, unlike a book, the story isn't always straight forward. Most of the time, you have to progress the story yourself to continue "reading" and that's not always easy.

Fun... Fun is fun you know? There's not really a good way to describe it is aside from it's just doing what you enjoy. Making a game fun is difficult, there's so much you need to think about: how does it play, who is it targeted at, what is the theme etc. You can't just throw something together and say that it's fun. In order for something to be fun, you need feedback and criticism.

Aside from needing to improve my drawing skills, I suppose I should go back and learn about making charts...

No comments:

Post a Comment